Minecraft bedrock files

Minecraft bedrock files DEFAULT
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This article is about the format since Bedrock Edition 1.2.13. For the format in former game versions, see Bedrock Edition level format/History.

Bedrock Edition uses a modified version of Google's LevelDB, which uses the Zlib compression format for level storage.

LevelDB based format[]

Mojang variant LevelDB format[]

Mojang has modified Google's Original LevelDB to add Zlib compression and Windows support. The code is available at https://github.com/Mojang/leveldb-mcpe, and the building instructions are documented by Tommaso at https://twitter.com/_tomcc/status/477950809427427328.

For a Java implementation of LevelDB + Zlib, see https://github.com/tinfoiled/leveldb

Google's leveldb library has evolved extensively since Mojang released their version, but the Mojang version still works (as of 2021). The code does require some minor tweaks to compile:

  • db/snappy_compressor.cc should refer include <snappy.h> instead of <snappy/snappy.h>
  • table/table_test.cc contains two references to snappy that are unresolvable but irrelevant. port::Snappy_Compress and leveldb::SnappyCompressor. If these are simply commented out the rest will compile and function properly.

The database is stored in the db/ subdirectory of a Bedrock Edition world. The database path which is passed to the LevelDB API is this directory path, not the path to any file within it. It seems this is also where terrain generation is stored. This is because you can turn an old world infinite by replacing its db folder with one from an infinite world.

Chunk key format[]

A database key for data regarding a chunk is the concatenation of:

  • Two signed 32-bit little-endian integers (x and z in chunk coordinates, respectively),
  • An optional third 32-bit little-endian integer (1 for the Nether, 2 for the End, omitted for the Overworld),
  • A one-byte tag specifying the type of record represented by the key (see table), and
  • (for a "SubChunkPrefix" record) a one-byte subchunk index (from 0 to 15).

Accordingly, such a key may be 9, 10, 13 or 14 bytes long. Not all subchunks necessarily exist for a given chunk.

The "BlockEntity", "Entity" and "PendingTicks" records are represented by a sequence of concatenated root tags in a variant of NBT which stores the lengths and the multi-byte integer types in little-endian format, as opposed to the big-endian format used by Java Edition or the original NBT specification.

The value 0 is used in the "Version" record in old style worlds; higher values are used in infinite worlds.

Tag byte Name Description
DecHexASCII
442CChunkVersionA byte
452DData2DBiomes and elevation
462EData2DLegacy
472FSubChunkPrefixTerrain for a 16×16×16 subchunk
4830LegacyTerrainTerrain for an entire chunk
4931BlockEntityBlock entity data (little-endian NBT)
5032EntityEntity data (little-endian NBT)
5133PendingTicksPending tick data (little-endian NBT)
5234BlockExtraDataNo longer Used
5335BiomeState
5436FinalizedStateA 32-bit little endian integer
5537?No longer used
5638BorderBlocksEducation Edition Feature
5739HardCodedSpawnAreasBounding boxes for structure spawns stored in binary format
583ARandomTicksRandom tick data (little-endian NBT)
593BChecksumsxxHash checksums of other chunk records
11876ChunkVersionA byte. Moved to 44 in v1.16.100

Other keys[]

There's also the special key ~local_player for an entity data entry that holds the local player entity. If entity data exists here, it takes precedence over the player data stored in level.dat. The value associated with the ~local_player key is NBT encoded and only has a single compound tag at the root level.

There's also a special key for remote players which consists of two parts. The first part is the prefix "player_" (without the quotes) and the second part is the client ID which is contained in the remote player's clientid.txt file. For example, player_-12345678 would be the key for a remote client with an client ID of -12345678. The value associated with the "player_" prefixed key is NBT encoded and only has a single compound tag at the root level.

There's also a special "game_flatworldlayers" key of length 20 for flat worlds. The value associated with this key is a set of numbers in ASCII text format. An example of a value associated with the "game_flatworldlayers" key is "[7,3,3,2]" where the value length for this example is 9.

There are several keys related to villages

  • VILLAGE_[0-9a-f\\-]+_DWELLERS
    • Consists mainly of an entity/mob ID's. Dwellers include villagers, iron golems, and cats.
  • VILLAGE_[0-9a-f\\-]+_INFO
    • Includes the village bounding box.
  • VILLAGE_[0-9a-f\\-]+_POI
    • Provides a mapping between villagers and work stations. Bed assignments do not appear to be stored.
  • VILLAGE_[0-9a-f\\-]+_PLAYERS

Sample parsers of Bedrock level-db[]

  • An example implementation of a Bedrock level-db parser can be found in minecraft_mmccoo. This implementation walks the NBTs of all block, entities/mobs, elevations, and village related items.

NBT structures[]

The following articles document NBT structures of block entity and entity.

level.dat[]

The level.dat is still in NBT format.

NBT Structure[]

  • World data.
    •  abilities
      •  attackmobs
      •  attackplayers
      •  build
      •  doorsandswitches
      •  flying
      •  instabuild
      •  invulnerable
      •  lightning
      •  mayfly
      •  mine
      •  op
      •  opencontainers
      •  teleport
      •  permissionsLevel
      •  playerPermissionsLevel
      •  flySpeed
      •  walkSpeed
    •  lastOpenedWithVersion
    •  MinimumCompatibleClientVersion
    •  bonusChestEnabled
    •  bonusChestSpawned
    •  CenterMapsToOrigin
    •  commandblockoutput
    •  commandblocksenabled
    •  commandsEnabled
    •  ConfirmedPlatformLockedContent
    •  dodaylightcycle
    •  doentitiydrops
    •  dofiretick
    •  doimmediaterespawn
    •  doinsomnia
    •  domobloot
    •  domobspawning
    •  dotiledrops
    •  doweathercycle
    •  drowningdamage
    •  educationFeaturesEnabled
    •  experimentalgameplay
    •  falldamage
    •  firedamage
    •  ForceGameType
    •  hasBeenLoadedInCreative
    •  hasLockedBehaviorPack
    •  hasLockedResourcePack
    •  immutableWorld
    •  isFromLockedTemplate
    •  isFromWorldTemplate
    •  isWorldTemplateOptionLocked
    •  keepinventory
    •  LANBroadcast
    •  LANBroadcastIntent
    •  mobgriefing
    •  MultiplayerGame
    •  MultiplayerGameIntent
    •  naturalregeneration
    •  pvp
    •  requiresCopiedPackRemovalCheck
    •  sendcommandfeedback
    •  showcoordinates
    •  showdeathmessages
    •  showtags
    •  spawnMobs: Disable (0) or enable (1) mob spawning.
    •  SpawnV1Villagers: Spawn pre-1.10.0 villagers
    •  startWithMapEnabled
    •  texturePacksRequired
    •  tntexplodes
    •  useMsaGamertagsOnly
    •  Difficulty
    •  eduOffer
    •  functioncommandlimit
    •  Dimension: The dimension the player is in. 0 is the Overworld.
    •  GameType: Whether in survival (0), in creative (1), or in adventure (2) mode.
    •  Generator: World Type: Old (0), Infinite (1), or Flat (2).
    •  lightningTime
    •  LimitedWorldOriginX: X coordinate where limited (old) world generation started.
    •  LimitedWorldOriginY: Y coordinate where limited (old) world generation started.
    •  LimitedWorldOriginZ: Z coordinate where limited (old) world generation started.
    •  maxcommandchainlength
    •  NetherScale: Default is 8.
    •  NetworkVersion
    •  Platform: Seems to store the platform that the level is created on. Currently observed value is 2.
    •  PlatformBroadcastIntent
    •  rainTime
    •  randomtickspeed: Default is 1.
    •  serverChunkTickRange: Simulation distance
    •  spawnradius
    •  SpawnX: X coordinate of the player's spawn position. Default is 0.
    •  SpawnY: Y coordinate of the player's spawn position. Default is 64.
    •  SpawnZ: Z coordinate of the player's spawn position. Default is 0.
    •  StorageVersion:Version of Bedrock Edition Storage Tool, currently is 8.
    •  XBLBroadcastIntent
    •  currentTick
    •  LastPlayed: Stores the Unix time stamp (in seconds) when the player saved the game.
    •  RandomSeed: Level Seed
    •  Time: Stores the current "time of day" in ticks. There are 20 ticks per real-life second, and 14400 ticks per Minecraft day/night cycle, making the full cycle length 12 minutes—8 minutes shorter than the standard 20 minute day/night cycle. 0 is the start of daytime, 7200 is the start of sunset, 8280 is the start of nighttime, 13320 is the start of sunrise, and 14400 is daytime again. The value stored in level.dat is always increasing and can be larger than 14400, but the "time of day" is always modulo 14400 of the "Time" field value.
    •  worldStartCount
    •  lightningLevel
    •  rainLevel
    •  baseGameVersion
    •  FlatWorldLayers: JSON that controls generation of flat worlds. Default is {"biome_id":1,"block_layers":[{"block_data":0,"block_id":7,"count":1},{"block_data":0,"block_id":3,"count":2},{"block_data":0,"block_id":2,"count":1}],"encoding_version":3,"structure_options":null}
    •  InventoryVersion
    •  LevelName: Specifies the name of the level.
    •  prid

LOG[]

The LOG files are located at the /db path of a level, and are part of the leveldb format, used in between compaction of the LDB files. It is similar to a Log file for a program. The format is:

YYYY /MM/DD-Hour/Minute/Second.StepName "Info"

Example:

2014/07/24-22:20:08.400488 4a3638 Recovering log #3

History[]

See also[]

References[]

Sours: https://minecraft.fandom.com/wiki/Bedrock_Edition_level_format

Minecraft Windows 10 Edition saves all worlds in a single folder. Follow these steps to find Minecraft Windows 10 Edition save location.

Minecraft is one of those games where you can spend hours doing a wide range of things like building, enchanting, crafting, fighting, exploring, etc. There are a variety of Minecraft editions to play and Windows 10 edition is one of those. If you playing the Minecraft Windows 10 edition then it is important to know the default save location of Minecraft Windows 10 Edition.

Knowing the default save location lets you manually back up all Minecraft worlds as and when needed for safekeeping. After all, nobody wants to lose a Minecraft world they spent hours, days, months, and years in making.

Additionally, the same save location is used to install the behavior and resource packs. This means that knowing the save location allows you to manually add custom made or downloaded resource and behavior packs to Minecraft.

Where are Minecraft Windows 10 Edition Save Files Located?

The Minecraft Windows 10 edition save folder is located here:

%LocalAppData%\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftWorlds

Unlike the regular Java edition, Minecraft Windows 10 edition is a store game. Which means that it has limited access to the Windows file system. As such, the default save location of Minecraft Windows 10 edition is different from the Java edition.

Like any store app, Minecraft Windows 10 edition stores the save data in its own folder inside the AppData folder.

Quick Steps

  1. Press Win + R.
  2. Copy and paste “%LocalAppData%\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftWorlds” in the blank field.
  3. Click “Ok” or press “Enter“.
  4. As soon as you press Enter, the Minecraft Windows 10 save folder will be opened in the File Explorer.

Steps to Find Minecraft Save Location in Windows 10

1. First, press + to open the Run dialog box.

2. In the blank field, enter the below path and click on the “Ok” button.

%LocalAppData%\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftWorlds
Minecraft save location path in run dialog box

3. The above action will open the MinecraftWorlds folder located inside the AppData folder. In this directory, you will see one or more folders with random names. The number of folders will depend on the number of Minecraft worlds you have.

For example, I have three worlds in Minecraft Windows 10 edition so there are three different folders corresponding to each world. Put simply, every Minecraft world is saved in its own folder.

Minecraft save location

4. To know which folder belongs to which Minecraft world, simply open the folder of your choice and double-click on the levelname.txt file.

Open minecraft saved world folder

5. As soon as you double-click, the file will be opened in a text editor like Notepad. In there, you will see the name of the Minecraft world.

Minecraft world name

Once you’ve identified the world, you can back up the entire world by simply copying the root folder. If you want to, you can add resource packs in the resouce_packs folder and behavior packs in behavior_packs folders.

Wrapping Up

That is all. It is easy to find Minecraft Windows 10 edition save location in Windows 10. Though finding the save folder is pretty easy and straightforward, you cannot change the default save folder of Windows 10 Minecraft. Mainly because it is a UWP app and has limited access to the Windows File System. That being said, as long as you remember where you can find the save folder, it shouldn’t be a problem.

I hope that helps. If you are stuck or need some help, comment below and I will try to help as much as possible. If you like this article, do check out how to automatically backup Minecraft worlds to OneDrive.

Sours: https://windowsloop.com/find-minecraft-windows-10-edition-save-location/
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Hi eaeoiaeht,

I'm an Independent Advisor and consumer of Microsoft products just like you. Let me help you with your concern.

For Minecraft for Windows 10 & Windows Phone go to

C:\Users\(your pc username)\AppData\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\

https://help.minecraft.net/hc/en-us/articles/36...

Standard Disclaimer: This is a non-Microsoft website. The page appears to be providing accurate, safe information. Watch out for ads on the site that may advertise products frequently classified as a PUP (Potentially Unwanted Products). Thoroughly research any product advertised on the site before you decide to download and install it.

56 people found this reply helpful

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I downloaded minecraft (windows 10 edition) off of the microsoft store and i cant find the files for minecraft itself, please help

minecraft

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I downloaded minecraft (windows 10 edition) off of the microsoft store and i cant find the files for minecraft itself, please help

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eu quero muito o minecraft me manda pfv pelo *** Email address is removed for privacy ***

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i cant get bedrock can you show me how to get bedrock minact on my pc and what kind of files do i need in order to get it

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Can you give me a code for minecraft on windows 10

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THANKS

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copy and paste this but instead of literal (your pc username) type it

C:\Users\(your pc username)\AppData\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\

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Finally a solution thank you. 

It works. 

Does anyone know if a ios minecraft bedrock world save would open on the windows 10 bedrock version?

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Sours: https://answers.microsoft.com/en-us/windows/forum/all/minecraft-bedrock-folders-location/52c7b1c4-debe-446e-afb8-10eb2dcac196
HOW TO LOCATE MINECRAFT WORLDS FOLDER BEDROCK Windows 10

Not to be confused with Map.

A world or level is an individual Minecraft "universe" which encompasses an instance each of the Overworld, the Nether and the End. Worlds can be accessed through the world selection screen from the main menu and can be created with the "Create New World" button.

Properties[]

Worlds are split into three dimensions, which are in turn composed of blocks of various sizes, usually either cubic or composed of one or more cuboids, or of flat plane images, all of which are arranged in a Euclidean grid. Fluids, entities and particles also exist within these worlds, and certain locations of the world can possess biomes and different levels of light. Blocks and entities can possess other attributes such as items, status effects and, by extension, enchantments. Various structures can also generate inside worlds (provided that the 'Generate structures' world option is turned on), sometimes containing chests with loot inside.

Storage location[]

Java Edition[]

Main article: Java Edition level format

Each world is saved in its own separate folder in the folder. Files relating to chunks in the Overworld are stored in the base world save folder, Nether files are stored in the subfolder, and End files are stored in . Each dimension has its own , , and folders that is stored in its directory.

Bedrock Edition[]

Main article: Bedrock Edition level format

Each world is saved in its own separate folder in the [1] folder. All chunks related to all dimensions are stored in the folder.

See also[]

References[]

Sours: https://minecraft.fandom.com/wiki/World

Files minecraft bedrock

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How to get Minecraft Bedrock PC FULL VERSION for FREE!! WITHOUT Launcher (2021) *PERMNAMENT*

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